We are a small one man show currently, developing games FOR the community as I'm part of the community myself.
Meaning that so far everything besides art is done by me.
I make tabletop roleplaying games for the past 23 years. Everything I make is basically my take on what I didn't like in other games I played so far.
My ideas are that a good design policy should include inclusiveness, saftey tools, and a robust core system that targets the specific FEEL of the game.
Meaning that everything that I do WILL be changed if folx approach me and talk to me. I'm more than willing to learn.