Fixing my issues


I'm slowly doing a few changes after having them pointed out for me.

Mainly I'm tackling on removing the Mental Health as a part of the game, and that's going to be changed with Clarity.

The idea here is to have Clarity denote the character's capability to handle the mental stress of the storyline. Once this is "damaged enough" (for the sake of keeping this as uniform as possible), the character will lose the attachment to the story to the point where they are unable to continue with it, and they blend into the unassuming masses.

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